Category: Visual Arts & Design

  • The “Jazz” Design: Nostalgia, Consumer Aesthetics, & Technocultural Reproduction

    The “Jazz” Design: Nostalgia, Consumer Aesthetics, & Technocultural Reproduction

    Perhaps you recall the “Jazz” Sweetheart (now Solo) cup design from childhood or adolescence, with its distinctive yet understated turquoise and purple brushstrokes. Or perhaps you have seen it featured on one of countless “Only 90’s Kids Will Remember…” Buzzfeed listicles. You may have encountered it in memes, on clothing, or referenced in art. Regardless of personal connection or…

  • GAM 550: 5 Chair Challenge

    GAM 550: 5 Chair Challenge

    This is the first in a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital game…

  • 3 UX/UI websites that will inspire your next digital humanities project

    3 UX/UI websites that will inspire your next digital humanities project

    What is a text? A text is not solely composed of words on a page. If we break down all of its elements, we can also include the title of the text, the copyright page, and the preface. We may even note the paper itself, the ink, or the binding. In literary studies, this is…

  • Introduction Post: All About those Stories

    Hi Everyone, I’m Sam, a creative writer and instructor who seeks to diversify and challenge dominant narratives. This is a broad and relatively overused statement, I know, but it is the overarching theme in all my interests: in fiction, it involves writing a novel that humanizes individuals who struggle with addiction and class; in teaching, it involves…

  • Decolonizing the Museum During Covid-19: A Virtual Exhibition on Indigenous Art of Survivance

  • Art and Civilization I

    Art and Civilization I

        Art that concerns the nature of civilization has never been more relevant, with the climate and COVID-19 crises.  I will compare in this series two works of art from two different time periods: the early nineteenth century (Thomas Cole’s 1830s series The Course of Empire), and the early twenty-first century (Chiho Aoshima in the…

  • Scholar Spotlight: Jazmine Qamar Jones

    Scholar Spotlight: Jazmine Qamar Jones

    Why did you apply to HASTAC? Ultimately I would like to end up working in the video game industry as a game designer, but I have also found through my years in classrooms—most recently as a teaching assistant at the University of Texas at Dallas’ school of Arts, Technology and Emerging Communication—that education interests me…

  • Casting Couch Simulator__Research presentation

  • Participatory 3D Poetry

    Participatory 3D Poetry

    Drawing from the traditions of Machine Generated Poetry, this project mobilizes Processing, and the 3D Poetry Tool created by Michiel Koelink, David Jonas, Jon Ritland and Mike Hambleton to compose, navigate, and interact with poems in 3D, which can be read and distributed in a 3D space enabling multi-structured shapes to create different modalities and possibilities of experiences.…

  • The Book of ‘Thugs’

    The Book of ‘Thugs’

    ‘The Book of Thugs’ is an interactive, transmedia art piece, under the Words Matter project conceptualized, developed, and installed by the Fashioning Circuits Lab of ATEC (The School of Arts, Technology, and Emerging Communication at UT Dallas). Fashioning Circuits is a place where ‘critical-makers’ come together and both study and engage in scholarship, creative practice, and computational craft.…